![]() More heroes, maps, and factions were added to the game, this time stretching across all of the eras of Star Wars history, as opposed to just the original trilogy. Star Wars Battlefront 2 had even more predatory business practices, but its gameplay and atmosphere were an impressive improvement on the first game. That potential would be embraced a little more with EA's 2017 sequel. While the game may have felt a bit disingenuous from a consumerist perspective, the atmosphere and general gameplay was pretty good, and showed a lot of potential. For long-time Star Wars fans, it was undeniably cool to see a range of iconic locales in DICE's beautiful Frostbite engine, and the larger scale of the maps, the authentic audio design, and a visual style that perfectly replicated the original movies all helped to make the game feel wonderfully atmospheric. Yet, there were some aspects of the game that had potential. This led to a lot of the playerbase being disappointed, feeling that the title was a mere cash-grab, using the brand recognition and giving fans a shallow experience in return. There were only a handful of maps, a few weapons, and a tiny selection of playable heroes, and in using the Battlefront name, the game was obviously going to attract a lot of comparison between this new title and its early 2000s predecessors. At launch, the first Battlefront was a bit rough. ![]()
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